My 6th graders started on a “Function Machine Project”. This project culminates our Patterns and Functions chapter, and is a nice way to lead into Thanksgiving! In groups of 4-5 they first come up with a function. With that function, there are various roles that need to be played out:

*Artist* – Responsible for creating an image/illustration/3D creation of a function machine
*Mathematician* – Create an input/output table based on the function. At least 10 inputs are needed.
*Grapher* – Responsible for creating a clear and accurate graph of the function, using the coordinates from the table.
*Writer* – Creates a detailed, written description of the function machine. They will creatively explain what happens to the inputs to get the outputs.

In the end, they are all responsible for the final project.

I showed my students examples from last year and they were excited to get started! Today was a lot of discussion, planning, and rough drafting. They used desmos.com again to check their tables and graphs. This was much easier than having me check all of their work! [More about Desmos here.]

Lots of students plan to create actual machines. I also saw lots of ideas related to this:!

Input/output – it makes sense!

## About Gretchen Simmerson

Middle School math teacher living in Austin, Texas.

Reblogged this on teachingwithcandy and commented:

This is a relatively simple idea, but would undoubtedly hook any class of students.

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