My 6th graders started on a “Function Machine Project”. This project culminates our Patterns and Functions chapter, and is a nice way to lead into Thanksgiving! In groups of 4-5 they first come up with a function. With that function, there are various roles that need to be played out:
- Artist – Responsible for creating an image/illustration/3D creation of a function machine
- Mathematician – Create an input/output table based on the function. At least 10 inputs are needed.
- Grapher – Responsible for creating a clear and accurate graph of the function, using the coordinates from the table.
- Writer – Creates a detailed, written description of the function machine. They will creatively explain what happens to the inputs to get the outputs.
In the end, they are all responsible for the final project.
I showed my students examples from last year and they were excited to get started! Today was a lot of discussion, planning, and rough drafting. They used desmos.com again to check their tables and graphs. This was much easier than having me check all of their work! [More about Desmos here.]
Input/output – it makes sense!